Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
7x attack
2x idle
1x Jump
1x rage
1x reakt
2x run
2x Walk
1x Walk back
1x Walk Left
1x Walk Right