This Asset can be used in many ways. You can implement it as an action VFX, environmental enhancements, weapon or object enchants, and even as an element of a puzzle. All the effects are 100% perfectly scalable. And because they were made with a Unity native GPU-based Visual Effects Graph, the limit in particle counts is very high.
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Asset DOCUMENTATION is also available online.
Here are shots descriptions of each System:
- Points Raycast is useful for action-based Effects, for example, electric turrets, guns, or powerful spells.
- Mesh Raycast acts like Point Raycast, but Lightning Strips are generated from an array of mesh vertices.
- Enchant System is useful for magical or sci-fi enchant-like effects. It generates Lightning Stripts between two pre-generated cells in a static mesh. The enchanted object can be freely moved, and the trails will follow.
- Chain System will fit in many game scenarios as well. You can construct electric fences, and walls, or even use the Chain as an addition to an Enchant System.
Main Features of the Asset:
- 50 Unique VFX Prefabs
- 100% Scalable with no issues
- Added dynamic elements like Follow Through for some effects
- All effects support new VEG Instance Functionality for better performance
- Easy setup, just drag and drop, plus assign some parameters and variables
- Shaders made with Shader Graph, so they are fully editable
- Wide range of use cases, from action-based to environmental
- 3 Interactive Demo Scenes
- Sci-Fi HoverCraft and two Electric Towers included as a bonus
Support email: sinevfx@gmail.com