Stylized Demon Minions Pack

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Attention:

In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!

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Asset Description:

Various color Materials and Modular Parts for wide customization included!


Create your own style with:

  • 2 Demons
  • Modular Eyes Component(On Hands for Demon Minion and Chest for Demon Grunt)
  • 3 Base colors for each component (+2 Bonus colors for each component)
  • 1 Weapon

PBR Stylized Material:

  • 9 Hand-painted Diffuse Maps
  • 3 Normal Maps
  • 3 Ambient Occlusion Maps
  • 3 Smoothness & Metallic Maps
  • 2 Emissive Maps

ANIMATIONS LIST:

In-place:

  • Combat_1H_Attack
  • Combat_1H_AttackO1
  • Combat_1H_Attack02
  • Combat_1H_Attack_Off
  • Combat_1H_Attack_Off01
  • Combat_1H_Attack_Off02
  • Combat_1H_AttackSpecial
  • Combat_1H_AttackSpecial01
  • Combat_1H_Dodge
  • Combat_1H_Hit
  • Combat_1H_Parry
  • Combat_1H_Parry_Dual
  • Combat_1H_Party_Off
  • Combat_1H_Ready
  • Combat_Cast_Attack
  • Combat_Cast_Attack01
  • Combat_Cast_AttackO2
  • Combat_Cast_Dodge
  • Combat_Cast_Hit
  • Combat_Cast_Ready
  • Combat_Cast_Spell
  • Combat_Stun
  • Combat_Unarmed_Attack
  • Combat_Unarmed_AttackO1
  • Combat_Unarmed_AttackO2
  • Combat_Unarmed_AttackSpecial
  • Combat_Unarmed_Dodge
  • Combat_Unarmed_Hit
  • Combat_Unarmed_Ready
  • Death
  • Emote_Applaud
  • Emote_Bow
  • Emote_Cheer
  • Emote_Cry
  • Emote_Kneel_End
  • Emote_Kneel_Loop
  • Emote_Kneel_Start
  • Emote_Laugh
  • Emote_sitGround_End
  • Emote_sitGround_Loop
  • Emote_sitGround_Start
  • Emote_Sleep_End
  • Emote_Sleep_Loop
  • Emote_Sleep_Start
  • Emote_Talk
  • Emote_Wave
  • HandsClosed
  • idle
  • 1dleO1
  • Jump_End
  • Jump_Loop
  • Jump_Start
  • Run_Backwards
  • Run_Forward
  • Run_Left
  • Run_Right
  • Spell_Unarmed_Dodge
  • Spell_Unarmed.Forward_End
  • Spell_Unarmed_Forward_Loop
  • Spell_Unarmed_Forward_Start
  • Spell_Unarmed_Hit
  • Spell_Unarmed_Ready
  • Spell_Unarmed_Up_End
  • Spell_Unarmed_Up_Loop
  • Spell_Unarmed_Up_Start
  • Swim_Backwards
  • Swim_Death
  • Swim_Forward
  • Swim_Idle
  • Swim_Left
  • Swim_Right
  • Walk_Backwards
  • Walk_Forward
  • Walk_Left
  • Walk_Right

Root Motion:

  • Combat_1H_Attack01
  • Combat_1H_Attack02
  • Combat_1H_Attack_Off01
  • Combat_1H_Attack_Off02
  • Combat_1H_Attack_Off
  • Combat_1H_Attack
  • Combat_1H_AttackSpecial01
  • Combat_1H_AttackSpecial
  • Combat_1H_Dodge
  • Combat_1H_Hit
  • Combat_Cast_Dodge
  • Combat_Cast_Hit
  • Combat_Unarmed_Attack01
  • Combat_Unarmed_Attack02
  • Combat_Unarmed_Attack
  • Combat_Unarmed_AttackSpecial
  • Combat_Unarmed_Dodge
  • Combat_Unarmed_Hit
  • Run_Backwards.RootMotion
  • Run_Forward
  • Run_Left
  • Run_Right
  • Spell_Unarmed_Dodge
  • Spell_Unarmed_Forward_End
  • Spell_Unarmed_Forward_Loop
  • Spell_Unarmed,Forward_Start
  • Spell_Unarmed_Hit
  • Spell_Unarmed_Up_End
  • Spell_Unarmed_Up_Loop
  • Spell_Unarmed_Up_Start
  • Swim_Backwards
  • Swim_Forward
  • Swim_Left
  • Swim_Right
  • Walk_Backwards
  • Walk_Forward
  • Walk_Left
  • Walk_Right