This package will provide the tools necessary to build an optimized procedural world. It makes use of Jobs and the Burst Compiler to generate the different meshes needed for the generation of the world, making use of a simple Node Editor while also providing an optimized Vegetation Placer that uses GPU instancing to stay light-weight.
It is fully customizable to one needs while staying extremely simple and intuitive. An all-in-one package. The provided documentation has all the information needed, and otherwise, feel free to join our discord server to ask for help.
Documentation | Direct Support
Simple and easy-to-use terrain. Drop a Single Chunk Visualizer to see one chunk, or drop a Infinite Chunk Visualizer to have an Infinite quadtree generation.
In this package you will find:
Why Infinite Lands?
Made by someone who likes to iterate quickly and therefore it's optimized and simplified for daily use. It's an all-in-package, you buy this and you will never need to buy another asset. There are no extra modules, all future updates will come for free in this one package.
Dependancies
To use this asset, you will need:
- com.unity.burst: "1.8.11",
- com.unity.collections: "1.4.0",
- com.unity.render-pipelines.core:"12.1.15",
- com.unity.searcher: "4.9.2",
- com.unity.shadergraph: "12.1.15"
This asset makes use of a version of NaughtyAttributes under the MIT license. See NaughtyAttributes/LICENSE.txt for more details