⚡ Powerful settings
For example, make the top left corner of your UI stick to a specific position on your 3D object. Or make your UI always hover below your 3D object. Powerful settings give you a lot of options.
⚡ Robust UI positioning
Your object rotates? Your camera flips upside down? No problem! Your floating UI will be positioned where you want it to be, for example always above.
⚡ Hide or change UI
Floating UI can hide or modify the UI when the tracked object is hidden behind something in your scene. The transition can also be animated.
⚡ Optimised performance
Moving UI and updating it every frame can get costly fast. Floating UI uses clever techniques to skip work, caches values for reuse later and tries to avoid costly Unity API calls.
⚡ UI is in screen space, not in world space
Floating UI works with screen space UI, which is placed on top of the rendered 3D scene. This has some advantages compared to world space UI. See comparison video.
⚡ UI Toolkit
Floating UI works with Unity's modern UI System 'UI Toolkit'. Any UI created with UI Toolkit (in UI Builder or through C#) can be easily made into a floating UI.
⚡ Works with Unity 2021.x.x up until Unity 6
Confirmed working in versions 2021.x.x, 2022.x.x, 2023.x.x & Unity 6 preview (6000.0.22f1)
⚡ Let users interact with your floating UI
Create interactable UI like buttons & handle input like you would normally. Floating UI does not interfere, it only moves the UI.
👉 Video: Create health bar, text label & way point marker step-by-step
✨ Important limitations to be aware of
For a full list (including minor technical limitations) see the 'Limitations' section in the User guide.
✨ Full source code & long-term availability
The code is yours to use and modify. Also, it will be made open source in case the package is no longer maintained.
✉️ Questions? Feedback?
Feel free to send feedback, questions, feature wishes, ... to help improve Floating UI.