✨ UNI VFX
Contains the following packs:
❓ What are (VFX) Events?
Think of the Barrier effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the 'create' event, which then automatically continues with the 'loop' event. Each time the Barrier is damaged you send the ‘hit’ event that displays the corresponding effect. When the barrier expires, send an ‘end’ event that plays the final effect and stops the ‘loop’.
✔️ Let's have a look at the details:
⚙️ Requirements
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in UNI VFX\-Pack name-\Visual Effects. When opened in the Visual Effects Graph, the assets are forced to recompile. Alernatively, you can use 'Edit → VFX → Rebuild all' in the Editor’s top menu.
I tried to make everything self-explanatory but some of the effects are bit more complex. If something isn't clear, the Manual in the UNI VFX folder should quickly bring you up to speed, or you can contact me directly: AssetMage@Webyw.cz