| DOCUMANTATION | DEMOS | SUPPORT | DISCORD | FORUMS | TWITTER |
Version 2 rewritten, improved and optimized now with all render pipelines support and much more features!
Fully customizable - by tweaking colors, textures and many parameters. Great for scifi, fantasy or casual shield effects.
What can you make with this asset:
- force field around player or any other unit
- barrier around city
- scifi shield of any shape (texture baking tool included)
- energetic gate or door
- invisible cloak around spaceship that makes response on hit
- spell effects around player
Scalable shader with feature selection.
Custom postprocess effect for AAA quality.
- works with BuiltIn/URP/HDRP
- fully customizable shader with over 50 parameters to tweak
- feature off/on for performance/quality
- support for any mesh shape
- skinned mesh renderer support
- rim texture baker for custom shapes
- unlimited hit effects with customizable parameters
- activation/deactivation animation
- perspective and orthographic camera
- draw call batching
- distortion and refraction
- custom postprocess effect
- Global Illumination postprocess effect
- scripting for integration in game
- over 100 high quality texture patterns and noises
- more than 20 hit shape textures
- 40 sample prefabs and materials
- VR support for URP
- Unity 6 support
- Support for multiple renderers in hierarchy
Planned features:
- Mesh distortion and vertex animation
- Continuous hits like laser beams