NOA Debugger for Unity

[ Documentation | Demo | Forum Thread ]


Key Features

  • Information - Detailed runtime environment and device specification display
  • Profiler - FPS, memory usage, and rendering efficiency visualization
  • ConsoleLog - Direct on-device log access without PC connection
  • APILog - Detailed network communication recording and analysis
  • Command - Execute custom debug commands during gameplay
  • Hierarchy - Runtime scene object and component status inspection
  • Snapshot - Capture system state at any desired moment

Dramatically Improve Development Efficiency

Commercial Track Record - Proven in multiple titles with continuous improvement through user feedback

Dramatically Reduce Debug Time - Accelerate problem identification and resolution, boost team productivity

Easy Setup - Ready to use immediately after import

Advanced Customization - Flexible configuration tailored to project requirements

High Performance - Minimal impact on your game

PC/Mobile/Tablet Support - Works across multiple platforms


Inquiries and Support

For inquiries about NOA Debugger, please reach out through the Unity Asset Store forum thread.

Note: Support is provided in Japanese or English only. Our support hours are from 10:00 to 18:00 JST, Monday through Friday.


The UnityChan character is used in the screenshots, but it is not included in the package.

© Unity Technologies Japan/UCL