Red Cerberus

Animation retarget Unity.


Fully rigged.


Editing the model is recommended in Maya (for example, to change the fangs)


PBR textures (Metallic Shader)


-AO

-Base color

-Emissive color

-Metalness

-Normal

-Roughness


Textures 4096x4096

contains an ID map for changing colors


if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality


Animations:

  • Attack:4x
  • Idle: 3x
  • Death:1x
  • Damage: 2x
  • Walk: 1x
  • Walk back: 1x
  • Walk left: 1x
  • Walk right: 1x
  • Turn left: 1x
  • Turn right: 1x
  • Run: 1x
  • Jump: 3 stages.
  • Jump combined: 1x

If I see interest in the product, I will add new animations


POLYCOUNT: Faces - 27986; Verts - 28469


Some screenshots were taken using Marmoset Toolbag 3