Enhance your Unity projects effortlessly with Screen Space God Rays. Crafted by developers for developers, this asset offers top-notch screen space volumetric lighting for Unity URP in 2D, 3D and VR (Multi Pass + Single Pass Instanced), prioritizing resource efficiency and aesthetics.
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Features
Requirements
Limitations
*Note on Unity Shader Graph and 2D:
SSGR requieres shaders to render depth information (aka. ZWrite On). Otherwise, objects will be "invisible" to SSGR, so they will not block light, and light will pass through them. Shader Graph doesn't expose ZWrite On, which makes it practically impossible in most cases to make the two work together. Shaders created with Amplify Shader or by code are not affected, as enabling ZWrite is trivial and has been tested and confirmed to work.
We therefore highly recommend using Amplify Shader or comparable solutions, if you are making 2D experiences and plan to use custom shaders (for 3D, this limitiation is not important).
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