Corgi Shader Curves

Easily use AnimationCurves in both ShaderGraph materials and your own custom Shaders.


Features:

* Very simple drop in. Add PfbCorgiCurveManager to your scene and a sub-graph to your shaders and you’re good to go!

* Supports as many curves as your platform can support (limited only by texture array limits) - the editor informs you of common mistakes.

* Highly optimized curve sampling. Don’t worry about performance with these curves!

* Supports multiple precision and quality modes. If you’re shipping on mobile, lower curve sampling quality and texture precision, if absolutely necessary!

* Supports VR Multi Pass (MP) and Single Pass Instanced (SPI) rendering!

* Supports all render pipelines, both with and without ShaderGraph!

* Full source code included!


Documentation available here: Documentation

Forum post here: Unity forums