Easily use AnimationCurves in both ShaderGraph materials and your own custom Shaders.
Features:
* Very simple drop in. Add PfbCorgiCurveManager to your scene and a sub-graph to your shaders and you’re good to go!
* Supports as many curves as your platform can support (limited only by texture array limits) - the editor informs you of common mistakes.
* Highly optimized curve sampling. Don’t worry about performance with these curves!
* Supports multiple precision and quality modes. If you’re shipping on mobile, lower curve sampling quality and texture precision, if absolutely necessary!
* Supports VR Multi Pass (MP) and Single Pass Instanced (SPI) rendering!
* Supports all render pipelines, both with and without ShaderGraph!
* Full source code included!
Documentation available here: Documentation
Forum post here: Unity forums