To display hair and clothes, a double shader is used, as well as a two-sided display of polygons. Also, when creating hair in the engine, standard material settings were used.
Also note that the models have PBR textures and contain a number of simple and not very animations. It is easily converted to URP by means of unity, write a description of how to skin it.
Attention!
Carefully read the description of each product on a separate page, this is very important
Read carefully!
And don't be afraid to ask questions by email.
Below are links to the product pages from the package
CyberSuit06
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/cybersuit06-270143
CyberSuit07
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/cybersuit07-270073
CosmoGirlRe
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/cosmogirlre-266779
CyberJagg5
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/cyberjagg-5-265614
CyberJagg4
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/cyberjagg4-262832
CyberJagg2
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/cyberjagg2-261582
CyberJagg
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/cyberjagg-259020
CyberNinja
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/cyberninja-256919