Pure Village OFFICIAL SALE

3D Stylized Village / Town / City Environment Assets

Fully modular village with props and furniture for interiors !


Everything snap to grid, and every asset comes with multiple variants.

Assets use straight UVs where possible.

Base wood and walls textures can be switched to any other seamless material.

Doors are openable, windows can be transparent or self-illuminated (day/night).

Some furniture are openable, such as cupboards and drawers.

All architecture elements are double sided - designed for "open interiors".

(Main demo scene include a basic home interior, a tavern/inn, and a library).


~50 pre-made houses, with their nested, merged, and warped versions (see screenshots).

~1600 prefabs ready to be dropped in scene.


Package with shaders, materials, scenes and settings for URP included !


This pack contains :


Architecture :

- pre-made Houses

- Archs

- Supports

- Beams

- Stairs

- Streets

- Floors

- Walls

- Ceilings

- Roofs

- Doors

- Windows

- Balconies

- Chimneys

- Awnings

- Fences

- Barriers

- Lamps


Furniture :

- Bed

- Bench

- Desk

- Cabinet

- Cupboard

- Dresser

- Shelves

- Nightstands

- Round tables

- Squared tables

- Carpet

- Cart

- Chairs

- Chest

- Ladder

- Fountain


Props :

- Crates

- Bread

- Fruits

- Vegetables

- Bottles

- Baskets

- Books

- Book stacks

- Hanging clothes

- Pans and plates

- Spice bags

- Bowls

- Vases

- Pots

- Lamps

- Signs


Vegetation

- Maples

- Bushes

- Grass

- Flowers

(A lot of it !)


Rocks

- Cliff

- Mountain


Ground Surfaces :

- Grass

- Sand

- Mud

- Stone

- Grass/Sand

- Grass/Mud

- Water


Also includes :

Huge village demo scene

3 Diorama scenes

Preset for Post-Processing (Built-in & URP)

All prefabs have LODs

Pre-made houses have HLODs


Custom shaders for :

Grass (with wind and color variations)

Trees (with wind and color variations)

Rocks (with moss/snow layer)

Water (with depth fade, foam and refraction)

Volumetric Clouds

Impostors


Scripts for :

Environment Manager to control wind and grass render distance along clouds, sky, and fog colors.

Two very small editor tools for ease-of-use (optional, non-invasive, and freely deletable).


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Main demo scene is huge and may not be suitable for mobile / VR.

Assets are optimized, but main demo scene is heavy / intended for showcase.


A Readme file is available for setup & details.

Join the Discord for support or any question.