The Fog Card is a shader meant to be used as a distant or semi-distant fog billboard when you want mist or fog visible from afar at specific locations at a low processing cost. It displays on a simple quad or plane and can be customized in shader graph if needed.
The features include dual layers, using simple or gradient noise or texture channels per layer as well as speed, tiling, rotation and contrast settings.
You also have depth fog with height parameters, border fading and fuzzy borders, base color and tint for either depth or height coloring, proximity fading, simple bump/vertex displacement and modules for adapting to directional light when using the unlit version, to simulate the time of day.
There's both a Lit and Unlit version for HDRP.
31 noise textures for various fog/mist/cloud uses are included.
And VFXClouds, a VFX Graph effect for distant clouds or mist used in an arc or even full circle. You can use it both as standalone or as complement to Fog Cards, for example around mountain tops or mist around an island.