🔥 Gym Boys
3D models of gym boys in gym wear with many customization options! ARKit blendshapes, Humanoid Skeleton rig, and many color options. They are a perfect addition to the Gym Girls.
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
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👑 Key Features
🌟 Low-poly
🌟 Completely modular
🌟 Fully Rigged
🌟 Apple Blendshapes
🌟 Adjustable body parts
🌟 Easy Color Change
🌟 2 Body Normal Maps
🌟 7 Unique Hairstyles
🌟 2 Unique Head Meshes + 5 Unique Makeup Textures (Basecolor + Normal)
🌟 3 Unique Top Meshes + 4 Unique Bot Meshes + 2 Unique Shoe Meshes
🌟 Many Accessories: Watches, Headphones, Headset (on/off), Glasses
🌠 This asset is part of the Gym Bundle: Boys and Girls
📋 Polycount | The Character does not have LOD system
Gym Boy 01
🈯️ Faces 36009 ❎ Tris 68610 ✳️ Verts 42877
Gym Boy 02
🈯️ Faces 29290 ❎ Tris 55392 ✳️ Verts 30410
Gym Boy 03
🈯️ Faces 35695 ❎ Tris 68224 ✳️ Verts 46693
Gym Boy 04
🈯️ Faces 38520❎ Tris 73846 ✳️ Verts 41516
⚙️ Rig
This Character rig is based on the Humanoid Skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones, you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose is identical to the Humanoid Skeleton one, the only difference is the hand position. That means that you might want to adjust the bone position when retargeting for a better result. Additional bones that are added to Humanoid Skeleton: eye_jose_r, eye_jose_l, eye_minho_l, eye_minho_r
Character’s Rig has been tested with various animations, such as:
🌟 ALSv4
🌟 3rd person standard animations (both UE4 and UE5)
🌟 Female Interactions Animations
🌟 Mocap Library
🌟 ARLS + Horse Animset
🌟 Succubus AnimSet
🌟 Valley of the Ancient
🌟 Close Combat: Swordsman
🌟 Lyra Starter Game
😡 Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Exclusive for Gym Boys: Experimental Body Shape Blendshapes. Adjust the body shape to any body type!
🔥 Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
🔰 Please note that:
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
The phone from the pictures is not included.
⚔️ Unity project
🌟 Supported version: 2021.3.31f1
🌟 Render pipelines: Built-in, URP, HDRP
🌟 Humanoid rig with eye bones, but no jaw bone
🌟 For facial animations use Blendshapes
🌟 Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character
🌟 Physics are not included
🌟 AllPartsTogether.fbx file is included for customization
⚔️ 4K Textures
🌟 BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 16 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Accessories, Bot x3, Top x4, Shoes, Glasses
🌟 Textures are packed for better optimization
⁺₊✧ ⋆ FAQ
﹌﹌﹌﹌﹌
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I am unavailable for any kind of commission.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot provide you with support for software I never have had any experience with, thus, I support only Maya, Unreal Engine, and Unity.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. Please take a look at compatibility list.
Q: How to obtain additional source files?
A: Request them through e-mail 📧 idafaber3d@gmail.com or in my discord server. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.
Q: Do advanced materials work without the Shader Graph?
A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.
Q: I don't need the advanced materials. How do I disable this feature?
A: You can simply switch it to the default material. For Built-in, use "Standard Double Sided". For URP, select Universal RP, then Lit. For HDRP, select High Definition RP, and then Lit. You can see the process in the video previews of my models.
Q: I still need help! How do I reach out?
A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. If you like, join my discord server via this link! Normally, I answer within 1-3 working days.
Q: Can I upload and use your model in WEB3?
A: No, it is prohibited to use my models for creating non-fungible tokens, or to use in other blockchains.
Q: Can I sell the model as a VRchat avatar?
A: No, it is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them.
Q: Can I sell your characters as art?
A: No, It is prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models
Q: Can I sell my project files with your characters in them?
A: No, this is prohibited.
More information about the specific licenses and limitations is available in the Unity EULA FAQ and Terms of Service
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Thank you!