⭐TERRAIN
✅ Several terrains variations tilesets with dozens of blending possibilities, such as:
➥ Grass, gravel, dirt, sand and more.
➥ Platform with 2 different heights
➥ Platforms transitions (grass to grass/dirt, dirt to grass/dirt and transparency transitions)
➥ A hole on the ground
➥ Animated tilesets to create a coast, a beach and a river.
➥ And much more
✅ Auto-tiling support using Tiled Map Editor . It's already setup and ready to use.
✅ Terrains are provided in 2 different formats, one for direct transition to another tile and the other with transition to transparency.
*Notes
-Unity's Rule tile system alternative
Since Unity's default rule tile system is somehow limited and does not cover some aspects of autotiling out of the box, tilesets with multiple heights(e.g walls
with 2 or more tiles of height) have no rule tile setup. Also, whilst animated tilesets are setup and ready to use, no tile variation is set. To sum up, 90% of all tilesets are setup and ready to use.
-TiledMap Editor alternative
All tilesets have full autotile support and this is as easy as selecting a brush for a specific tileset and start drawing.
2D Map Editor: Tiled Map Editor
Tiled Map Editor maps to Unity: Super Tiled2Unity (This should be imported to Unity as a package)
Sample Scenes:
- Standard sample scene
- TiledtoUnity scene (require Super Tiled2Unity package in order to load the scene)
⭐PROPS / DECORATION (with Tiled setup too)
- Dozens of props/decorations such as:
✅ A vendor with animated NPC
✅ Several Barrels
✅ Crates
✅ Buckets
✅ Rocks
✅ Several Lantern Poles designs (some are animated)
✅ Fences
✅ Signs
✅ Trees, trunks and logs
✅ Animated Campfires
✅ Animated Water well
✅ Animated Chests
✅ Animated Shrines
✅ Enemy structures for specific enemy encounter, such as stronghold and several big wooden logs with ropes to create walls.
✅ Animated stronghold hatch
✅ Barricades
✅ Watchtower
✅ Enemy tents
✅ Enemy throne
✅ Enemy altar
✅ Animated Enemy flags
✅ Cabin (with the option to use with or without the chimney, the tissue on the roof, the fences and the rope detail)
✅ Cabin interior (bear carpet, bed, wooden chests, furnace and more)
✅ Vegetation
✅ Palm Trees, shells, pearls and coconuts
✅ Stone and wooden bridge, cave/mine entrance, dragon fossil
✅ Several crops (corn, wheat, grape, pumpkin,tomato, strawberry, carrot and much more)
✅ Seed bags/boxes for all crops
✅ Plowed soil with transitions to watered/dry/fertilized soil
✅ Training dummy with 3 hit animations
✅ and more
⭐CHARACTERS
✅ Orc Warrior. Animations: Idle, Walk, Attack 1, Attack 2(prep, loop, finishing spin), Hurt and Death
✅ Orc Mage. Animations: Idle, Walk, Magic Attack with 2 different effects, Melee Attack, Hurt and Death
✅ Animated NPC vendor
✅ Animals for the environment with several color scheme variations:
- Duck - idle 1 (side view), idle 2 (side view), idle 3 (side view), 'walk' (side view, front view and back view)
- Frog - idle 1 (side view, front view), idle 2 (side view, front view), idle 3 (side view, front view), jump (side view, front view and back view)
- Bird (side view only) - idle 1, idle 2, lifting off, landing, flying, turning
⭐FUTURE ROADMAP FOR THE 'EPIC RPG WORLD' SERIES (In chronological order)
➥ Grass Land 2.0 ✔
➥ Cemetery
➥ Crypt
➥ Sewers
➥ Lava/Volcanic area
➥ The Village
➥ Mountainous area
➥ Desert
➥ A series of characters pack for all assets previously released (I'm also considering doing 4-direction animations, including the ones already released)
*These themes are subjected to change based on people's feedback.
❤️ Thank you for downloading EPIC RPG World - Grass Land 2.0❤️