Subdivision Mesh Max

With this tool, lowpoly style models can become very cartoonish and rounded. And keep a certain style. And add more triangles.


Benefits of increasing the "triangular surface" :

You can render the light map on top of the vertex color. You can also add details to your model.


Supported:

Normal meshRender and skin. Yes, this tool supports the skin. So you don't lose animation weights and bone weights.


You can subdivide it multiple times. But since it's a power, doing one or two scenes is great.


If you need anything else, I'll update. Please contact me first.


Contains source code, all in C#.


NO AI.