Body Proportions

Body Proportions is a tool that gives you the ability to change the proportions of the model's body by scaling the bones. With Body Proportions, you can easily change the length and width of your character's body parts and create more characters without more work.


🌼Features


  • No coding necessary.
  • Reorganizing bones : scaling the bones doesn't cause distortion of the child bones.
  • Dynamically changing body proportions in both Unity Editor and Unity Runtime.
  • Both 3D and 2D skeletons are supported.
  • Compatible with Unity Animation and Timeline.
  • Multi-threaded mode based on DOTS.
  • Scalable Bone Renderer : visualize bones.
  • Compatible with IK (Inverse Kinematics).
  • 9 Interactive tutorial scenes.
  • Includes User Guide and Script Reference in two PDF files.
  • Animation Converter: It is designed to batch convert existing animation clips into new clips that are compatible with Body Proportions.

📝Next Plan


⬜ To show how to use skeletal animation to make a tree grow from seed.

⬜ Solve the common problems you may encounter when using it to make character creators.


📜Quick Start :


  1. Add ScalableBonesManager component.
  2. Set root bone.
  3. Click "Auto Setup" button.
  4. Now you can scale bones.

Requirements:

  • The skeletal structure of a 2D or 3D model is displayed in the Hierarchy as GameObjects.

Dependencies:

  • Unity.Burst
  • Unity.Collections

Notice:

Character Boom and Unity-Chan! are used in the demo images. This package doesn't include Character Boom.


Email:

If you have any questions, please don't hesitate to ask us.

onlynewstudio@protonmail.com