Grainer Creature

Some details about the Grainer creature 🐾


He likes to bury himself in the ground and attack unsuspecting prey.


Skin 1: Default skin used by creatures living in the fields.

Skin 2: Used by the species living in forests. Some moss grows on its back and tail.

Skin 3: This one is found in dense meadows and grasses.

Skin 4: The last one, the darkest and dirtiest, likes to spend his time underground, in swamps and caves.



Animation list:

  • idle (loop)
  • idle2 (loop)
  • walk
  • walk (root motion)
  • run
  • run (loop motion)
  • attack front both legs
  • attack back both legs
  • attack front jump bite (root motion)
  • attack front left leg
  • attack front right leg
  • attack front long jump kick (root motion)
  • attack left center leg
  • attack right center leg
  • attack spitt
  • attack tail (root motion)
  • get hit (root motion)
  • jump back doge (root motion)
  • push back (root motion)
  • battle roar
  • normal roar
  • drinking/eating start
  • drinking/eating (loop)
  • drinking/eating (end)
  • sleep start
  • sleep (loop)
  • sleep end
  • sleep in the ground start
  • sleep in the ground (loop)
  • sleep in the ground (end)
  • death

❗ Package consists of two folders for each render pipeline, select only the one you need.


❗ You need to download shader graphs in unity editor (package manager) for the package to work correctly.


Addicional features:

  • You can preview all animations on sketchfab
  • There is an additional fbx in the package with compression disabled for loop, walk and run animations.
  • Package also includes shaders so you can customize whether the Grainer has blood stained mouth or not.
  • If 25k triangles is too much for you, you can use lower LODs as higher ones, you can hardly see the difference.

If you have any questions, problems, suggestions or feedback please join my discord serwer