SVGTOGO

Welcome to SVGTOGO


SVGTOGO was envisioned to be helpful for 2D CAD engineers who need control of large drawings as well as graphic designers that need a way to take art into their designs. SVGTOGO retains physical size and meta data for alignment to real world object in AR/VR. SVGTOGO can open a new world for interactive AR/VR, AI, data modeling, BI, charting and reporting.


SVGTOGO simplifies the SVG import process so more people can enjoy the ease of use and flexibility of their own SVG's within Unity.


* Benefits of SVGTOGO:

** SVGTOGO imports SVG's as game objects that are positioned to reconstruct a representation of the original SVG file

** SVGTOGO provides a Runtime API and Editor Mode Menu options

** SVGTOGO game objects can represent a Mesh, SVG (Sprite/Texture/etc.)

** SVGTOGO game objects can maintain layer and order

** SVGTOGO works around the 65536 vertices limit

** SVGTOGO rescales SVG to physical size using DPI

** SVGTOGO game objects have a meta data component that contains either none, all, or a specific SVG Attribute(s) for each converted element

** SVGTOGO META component can be used to reference Pass thru information from <metadata> tag and SVG XML Attribute tags (for example: partnumber, SKU, etc.)

** SVGTOGO game objects can be isolated to Group or Layer

** SVGTOGO game objects can be individually moved and scaled to allow "Exploded View" or Animations

** SVGTOGO works with SVG output from:

*** Inkscape

*** Adobe

*** Many more