World Alchemy FX: See Through, Dissolve, Position Transform OFFICIAL SALE

Transform your game's visual experience with World Alchemy FX, an extensive collection of shaders and scripts designed to effortlessly create breathtaking effects based on 3D world masks.


Additionally, the asset comes with several different see-through methods and scripts that enable you to add the see-through effects in just a few clicks.


Check out the See Through FX, which includes some of the features provided by World Alchemy. World Alchemy FX expands on see-through effects with a broader array of options. Purchasing World Alchemy FX automatically grants you access to all See Through FX features.


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Please check the documentation before purchasing.


Key Features:

  • Multiple 3D mask shapes based on signed distance fields: sphere, box, ellipse, solid angle, round cone.
  • Each shape can be transformed and controlled independently.
  • See-Through Effects: Easily incorporate see-through effects into your scenes with multiple approaches offered by the asset, such as round see-through, objects fade, and distance fade.
  • Highly Customizable: Effortlessly tailor effects to your desired style. Compatible with all genres, from hyper-realistic to charming low-poly aesthetics, thanks to numerous look options and many tweakable properties. Fine-tune the effects to seamlessly integrate with your game's aesthetic.
  • Custom Textures: Access a collection of 29 custom-created textures.
  • Dynamic Position Displacement: Add flair to the effects with dynamic position displacement.
  • 14 Demo Scenes: Explore a diverse array of demo scenes. All scenes showcased in the screenshots and marketing videos are included with the asset.
  • Easy Setup: Follow step-by-step tutorials for hassle-free integration. Multiple scripts are provided for easy integration in different scenarios.
  • All shaders were created with Shader Graph.

Compatibility:

  • Supports Unity 2021.3 and above, including all rendering pipelines. 
  • Unity 6 support!
  • The asset works only with Shader Graph-based shaders. You need to either replace your materials' shaders with the ones provided by the asset or modify your own Shader Graph-created shaders to support the asset.