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CHARACTERS

13 character variants.

See animations list in Technical details section below


ANIMATIONS

Each animation contains 8 directions (using BlendTrees).

You can easily control directions using parameters "Horizontal", "Vertical" in AnimatorController.

Demo scene shows you how to control characters rotation

Animation events, like 'Hit', 'Shoot' setuped for attack animations.

Each loop animation has parameter to control loop duration.

Avarage spritesheet animation size - 120kb

You can remove nomalmap files to reduce pack size twice, or remove unused directions to significantly reduce pack size.


TEXTURES

Each spritesheet is Power of Two size. Avarage character size is 70x80, avarage spriteSheet size is 256x512.

Each character have normalMap for each spritesheet, if you don't use them - just delete normalMap textures to reduce package size. (NormalMaps setuped in SpriteEditor in SecondayTextures for each texture)


DEMO

Demo scene contains example how to control character rotation, loop parameters.

Watch the video to get a detailed view of characters and animations.