CHARACTERS


63 character variants with 13 unique types.

See animations list in Technical details section below

Each character have 3 different grade versions.


ANIMATIONS


Each animation contains 8 directions (using BlendTrees).

You can easily control directions using parameters "Horizontal", "Vertical" in AnimatorController.

Demo scene shows you how to control characters rotation

Animation events, like 'Hit', 'Shoot' setuped for attack animations.

Each loop animation has parameter to control loop duration.

Avarage spritesheet animation size - 120kb


TEXTURES


Each spritesheet is Power of Two size. Avarage character size is 70x80, avarage spriteSheet size is 256x512.

Each character have normalMap for each spritesheet, if you don't use them - just delete normalMap textures to reduce package size. (NormalMaps setuped in SpriteEditor in SecondayTextures for each texture)


SHADOWS


Spritesheets contains no shadows, shadows added as separate sprites.


DEMO


Demo scene contains example how to control character rotation, loop parameters.

Watch the video to get a detailed view of characters and animations.