MidnightStudio Interior Vol.1
All assets in the environment are separated for customization, the environment uses 2 lightmaps 4K each, and all textures are 4K but lowered to 2K.
The photos in the frames do not work because the standard shader does not support UV2 on the detailed map. To get them working use a shader that supports a detailed map with UV2.
This project is set up to be baked using Bakery but it can be baked using the Unity baking tool.
This package comes with prefabs and materials set up with the standard shader.
This package uses Z3Y's shader for the pictures using MonoSh and postprocessing.
This package does not come with MonoSh lightmaps.