Modern Modular Soldier

  • You can ask questions here or in the discord, https://discord.gg/88qNtaTH
  • Modern fully modular soldiers
  • There are no weapons and animations from the video in the project
  • the project has shaders for both embedded rendering and URP
  • ⭕A lot of things have their own variations for other things that would not overlap
  • ⭕Where the texture of the color changes, you can use any seamless texture downloaded from the Internet
  • for each asset, for example, pants, so that the colors and textures are different, you need to create more materials based on the shader that I created, and apply your own material to each pants, for diversity, so with each asst if necessary
  • ⭕you can put any flag downloaded from the Internet, you can write any name on the shirt and body armor in Photoshop (in the same size and position).
  • ⭕All pouches are attached to sockets. You can swap as you need any pouch that has 1 bone. Attaches to Spine 02.03, Pelvis, thigh LR for leg armor
  • physics is not in the bag at the back and the bottom of the bulletproof vest is missing, I just don't know how to do it. you need to attach it to the bottom of the bulletproof vest, and make the second bone physics. So that when walking she would not fall into her legs
  • 5 heads, with different textures that can be changed. One head for balaklava
  • 52 face blendshapes for facial animation,there is a mouth opening blendshape on the helmets, there are no blendshapes in the balaclava
  • 5 basic balaclavas, 5 fitted under the helmet, with customization of the color texture, with the ability to apply your own pattern (for example, the jaw)
  • 1 cap with different variations, you can change the texture of the color to camouflage
  • 1 hat, 1 panama , you can change the color, texture, add a logo
  • 3 basic shirts, with different options, you can change the texture and color, add a flag, add a name to the front on the chest
  • 4 gloves, 3 with cropped fingers
  • 3 pants, with different use cases (with knee pads, short), you can change the color and texture
  • 2 pants belts
  • 4 shoes, you can change colors
  • 3 basic helmets with different variations, there are 17 helmets in the project (different mounts, with glasses, etc.)
  • 1 gas mask for the head and helmet, you can change the color
  • 2 night visors (4 and 2 visors), with different variations, raised, lowered, etc.
  • 1 flashlight for helmet
  • 1 beacon for helmet
  • 2 basic armor vests, with different variations (with neck protection, with arm armor) you can change the texture , color, dirt
  • groin protection has its own skeleton 2 bones attached via a socket
  • 2 belts for pouches you can change the texture , color, dirt
  • leg pouch holder (for the right leg and for 2 legs at once) you can change the texture , color, dirt
  • 3 safety glasses, large with different mounting variations
  • 3 headphones, with different variations of attachment to the helmet and head , you can change the texture , color, dirt
  • there are also chevrons on the helmet, armored vest (Flag ,name)

Pouch - all this is attached via a socket, has its own skeleton with 1 bone

  • 3 magazines pouch for automatic firearms
  • 2 Racia , one with a pouch
  • holstered pistol
  • knife
  • water flask
  • a grenade without a pouch and with a pouch
  • grenade under the barrel of 2 different types
  • scissors, scissors with turnstile (to stop bleeding)
  • a bag for dumping weapon magazines, has its own sklet with physics simulation
  • a purse for small things on the belt
  • 6 different pouches for variety

Possible answers to questions


  • The materials are spelled out as color 1 and color 2, because under 1 color there are different parts of different meshes, just move the slider and find which color changes
  • The name of the assets, first comes the name of the asset, then where it is attached (SK_Glasses02_Helmet02)