This system allows you to customize your GameObjects in a modular way,
using ScriptableObjects. With it, you can customize any object you want. It can be
a car, a spaceship, a character, or a weapon. You can even customize a snail! Just
kidding :)
(The demos belong to the old version. They will be updated soon. If you want to try the new version, please contact me via Discord or email.)
Demo Builds:
- PC Demo
- Mac Demo
Please note that this is not an inventory system. There is a demo scene
included to show you how you can use this system in an inventory-like interface.
However, I am planning to make the necessary developments for it to function as an
inventory system in the near future.
Features:
* Synchronous customization system (two-handed weapons, etc.)
* A separate customization system for wheels (Wheel colliders are automatically botulized when wheels are changed.) You can also affect all fields in the wheel collider.
And there are many more features that I can't think of. I will continue to improve them all over time.
Integrations:
- Realistic Car Controller Pro
- NWH VehiclePhysic 2
- Fgear Vehicle Physic
If you have received my assets and need assistance, please do not hesitate to contact me.
Support:
aramisgamestudio@gmail.com