CHARACTERS

  1. Dragon (18 animations)
  2. ElvenArcher (17 animations)
  3. Dwarf (10 animations)
  4. HobbitRogue (8 animations)
  5. Treant (8 animations)

See animations list in Technical details section below

Each character have 3 different grade versions.

Total 15 different characters.



ANIMATIONS

Each animation contains 8 directions (using BlendTrees).

You can easily control directions using parameters "Horizontal", "Vertical" in AnimatorController.

Demo scene shows you how to control characters rotation

Animation events, like 'Hit', 'Shoot' setuped for attack animations.

Each loop animation has parameter to control loop duration.



TEXTURES

Each spritesheet is Power of Two size. Avarage character size is 50x70 - 150x180, avarage spriteSheet size is 512x512.

Each character have normalMap for each spritesheet, if you don't use them - just delete normalMap textures to reduce package size. (NormalMaps setuped in SpriteEditor in SecondayTextures for each texture)



SHADOWS

Spritesheets contains no shadows, shadows added as separate sprites.



DEMO

Demo scene contains example how to control character rotation, loop parameters.

Watch the video to get a detailed view of characters and animations.



Refund policy

- We don't accept refund requests as the Asset Store can't guarantee that asset access will be cancelled and the asset copy will be deleted from user device.