Easily flip geometry across X, y, or Z axis to mirror geometry.
Surface spawning tool for automatically scattering geometry across other geometry.
Creating "fuzzy" geometry for things like foliage or clouds by randomizing position, rotation, and scale of each face.
All geometry made for different LODs can be stored as a JSON and loaded at the start of a scene.
GPU Instancing and occlusion culling data is generated at the start of a scene; no need to bake anything beforehand (Occlusion culling comes at a performance cost).
SDF Sculptor LOD, instancing, and occlusion culling works with multiple cameras.
Dynamic objects can also be instanced and culled.
Shaders are built on Unity's Shader Graph so no external tools are needed for shader customization.
C# functions for sculpting and rendering sculpts.
Able to export meshes as FBX files.
Able to create 3D textures from sculpts and export them as 2D texture atlases.
Includes multiple Demo scenes and PDF Documentation.
Requirements
Unity 2022.3 or later.
Uses Render Piepeline features so URP / HDRP is required.
Dedicated GPUs are highly recommended for sculpting performance (Many SDF brushes and sculpting with a high resolution can negatively impact performance).