Advanced Mesh Interaction is a toolkit made for real-time mesh interactions using performant mesh bending and breaking!
Advanced Mesh Interaction enables you to design never-before-seen mechanics. The primary use case is for VR interactions, but there are certainly other possibilities for all platforms.
Features:
- Smooth and dynamic mesh bending
- Dynamic mesh slicing
- Performant on all hardware (sub 1ms for bending 70k triangles on Quest 2)
- Proper and realistic mesh deformation
- Easy to use with included samples and components
- Multithreaded using the Unity Job System
- Optimized with the Unity Burst Compiler
- Compatibility on all platforms
- XR Interaction Toolkit integration
- VR Interaction Framework integration
Try out the demos here for PCVR, Quest 2/3, and Pico 3/4:
Advanced Mesh Interaction VR
This asset contains 3 parts:
- Mesh Bending - real-time mesh bending under 0.2ms using bezier curves while preserving the volume of the mesh, resulting in amazing visuals for your project.
- Mesh Slicing (experimental) - real-time mesh slicing under 2ms. Add gameplay to the broken slices to make your 3D environment more immersive.
- VR interaction - A complex system, with easy use, to grab, bend, and break objects in VR. This brings together the mesh bending and slicing to make it easy to use Advanced Mesh Interaction.