Advanced Mesh Interaction - Performant VR Focused Mesh Deformation and Slicing

Advanced Mesh Interaction is a toolkit made for real-time mesh interactions using performant mesh bending and breaking!


Advanced Mesh Interaction enables you to design never-before-seen mechanics. The primary use case is for VR interactions, but there are certainly other possibilities for all platforms.



Features:

  • Smooth and dynamic mesh bending
  • Dynamic mesh slicing
  • Performant on all hardware (sub 1ms for bending 70k triangles on Quest 2)
  • Proper and realistic mesh deformation
  • Easy to use with included samples and components
  • Multithreaded using the Unity Job System
  • Optimized with the Unity Burst Compiler
  • Compatibility on all platforms
  • XR Interaction Toolkit integration
  • VR Interaction Framework integration

Try out the demos here for PCVR, Quest 2/3, and Pico 3/4:

Advanced Mesh Interaction VR



This asset contains 3 parts:

  1. Mesh Bending - real-time mesh bending under 0.2ms using bezier curves while preserving the volume of the mesh, resulting in amazing visuals for your project.
  2. Mesh Slicing (experimental) - real-time mesh slicing under 2ms. Add gameplay to the broken slices to make your 3D environment more immersive.
  3. VR interaction - A complex system, with easy use, to grab, bend, and break objects in VR. This brings together the mesh bending and slicing to make it easy to use Advanced Mesh Interaction.