Animation retarget Unity. Rigged to Humanoid
Fully rigged (standard humanoid rig)
The skeleton is suitable for loading animations MIXAMO
Editing the model is recommended in Maya (for example, to change the shape of the gloves)
PBR Textures Metal/smoothness
4K Textures
Texture sets are separated for each part
17 Texture sets - ABoots, AHands, AHead, ALegs, ATorso, BBoots, BHands, BHead, BLegs, BTorso, CBoots, CHands, CHead, CLegs, CTorso, Pick, Sword
used programs: ZBrush, 3D-Coat, Marmoset toolbag 3, Maya
PBR textures (Metallic Sheader)
PBR textures
Rigged with Humanoid
Animations: None
-Albeedo
-Emission
-Height
-AO
-Metallic
-Normal
(Textures 4096x4096)
if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality
POLYCOUNT FOR EACH PART SEPARATELY:
A_Boots_Steampunk_Zombie: Faces: 2610, Verts: 1328
A_Hands_Steampunk_Zombie: Faces: 18938, Verts: 9764
A_Head_Steampunk_Zombie: Faces: 9922, Verts: 5310
A_Legs_Steampunk_Zombie: Faces: 10162, Verts: 5310
A_Torso_Steampunk_Zombie: Faces: 15618, Verts: 8433
Total in Assembly A: Faces: 57300, Verts: 30145
B_Boots_Steampunk_Zombie: Faces: 6806, Verts: 3442
B_Hands_Steampunk_Zombie: Faces: 10226, Verts: 5212
B_Head_Steampunk_Zombie: Faces: 10684, Verts: 5374
B_Legs_Steampunk_Zombie: Faces: 5812, Verts: 2936
B_Torso_Steampunk_Zombie: Faces: 19334, Verts: 9793
Total in Assembly B: Faces: 52862, Verts: 26757
C_Boots_Steampunk_Zombie: Faces: 6528, Verts: 3432
C_Hands_Steampunk_Zombie: Faces: 7548, Verts: 3828
C_Head_Steampunk_Zombie: Faces: 10378, Verts: 5248
C_Legs_Steampunk_Zombie: Faces: 6438, Verts: 3310
C_Torso_Steampunk_Zombie: Faces: 29738, Verts: 15639
Total in Assembly C: Faces: 60630, Verts: 31457
Pick: Faces: 4537, Verts: 2362
Sword: Faces: 1928, Verts: 1008
my e-mail makslectorem@gmail.com