Steampunk Zombie

Animation retarget Unity. Rigged to Humanoid

Fully rigged (standard humanoid rig)

The skeleton is suitable for loading animations MIXAMO

Editing the model is recommended in Maya (for example, to change the shape of the gloves)

PBR Textures Metal/smoothness

4K Textures

Texture sets are separated for each part

17 Texture sets - ABoots, AHands, AHead, ALegs, ATorso, BBoots, BHands, BHead, BLegs, BTorso, CBoots, CHands, CHead, CLegs, CTorso, Pick, Sword

used programs: ZBrush, 3D-Coat, Marmoset toolbag 3, Maya

PBR textures (Metallic Sheader)

PBR textures

Rigged with Humanoid

Animations: None

-Albeedo

-Emission

-Height

-AO

-Metallic

-Normal

(Textures 4096x4096)


if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality


POLYCOUNT FOR EACH PART SEPARATELY:


A_Boots_Steampunk_Zombie: Faces: 2610, Verts: 1328

A_Hands_Steampunk_Zombie: Faces: 18938, Verts: 9764

A_Head_Steampunk_Zombie: Faces: 9922, Verts: 5310

A_Legs_Steampunk_Zombie: Faces: 10162, Verts: 5310

A_Torso_Steampunk_Zombie: Faces: 15618, Verts: 8433

Total in Assembly A: Faces: 57300, Verts: 30145


B_Boots_Steampunk_Zombie: Faces: 6806, Verts: 3442

B_Hands_Steampunk_Zombie: Faces: 10226, Verts: 5212

B_Head_Steampunk_Zombie: Faces: 10684, Verts: 5374

B_Legs_Steampunk_Zombie: Faces: 5812, Verts: 2936

B_Torso_Steampunk_Zombie: Faces: 19334, Verts: 9793

Total in Assembly B: Faces: 52862, Verts: 26757


C_Boots_Steampunk_Zombie: Faces: 6528, Verts: 3432

C_Hands_Steampunk_Zombie: Faces: 7548, Verts: 3828

C_Head_Steampunk_Zombie: Faces: 10378, Verts: 5248

C_Legs_Steampunk_Zombie: Faces: 6438, Verts: 3310

C_Torso_Steampunk_Zombie: Faces: 29738, Verts: 15639

Total in Assembly C: Faces: 60630, Verts: 31457


Pick: Faces: 4537, Verts: 2362

Sword: Faces: 1928, Verts: 1008


my e-mail makslectorem@gmail.com