VR FPS Kit [Multiplayer Addon] OFFICIAL SALE

Discord | Documentation Page | Try the Demo!


Save yourself 600+ hours of development time and get started creating your VR multiplayer game right away without any headaches! Join our Discord Server for quick support & help!


🕹️ Shooting Range Demo for PCVR & Quest is available Here.

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🛠️ VR FPS Kit Required for this addon to work!




🤖 All XR Interactions networked with the custom XR Multiplayer Interaction Manager that works as an extention to unity's XRITK. All the complex server/client authority transferring is handled automatically by the multiplayer manager.




🌐 Mirror Networking is one of the most widely used networking solutions for unity, with a supportive community and extensive documentation. Syntax and usage is very similar to UNET & PUN. Mirror also allows for effortless multiplayer integration with platforms like SteamVR / OculusVR / etc.




🔍 Realistic Weapon Handling Features. Chambering & Ejecting rounds, 3 different fire modes, Hammer needing to be reset after firing, Several weapon specific physical controls, like the AR-15's Bolt Release Button, a charging handle that's separate from the bolt, dustcover that opens after being shot, the famous "Mp5 Slap", etc.


Cartridges that are fully rendered inside of magazines & weapon chambers!




🔫 7 Example Weapons are included in the package, which you easily can iterate upon and create your own weapons in as little as a few minutes!

That also means custom made animations, particle effects, models, haptic patterns, and sound effects that are recorded from their real-life counterparts:

  • HK-416 (AR-15) [5.56x45mm]
  • AKS-74U (AK-47) [5.45x39mm]
  • M17 Pistol [9x19mm]
  • Winchester Model 1897 (Pump Action Shotgun) [12 Gauge]
  • Mosin Nagant (Bolt Action) [7.62×54mmR]
  • H&K MP-5 [9x19mm]
  • M67 grenade (With a pullable pin)



🔄 Continuous Support! The Package is receiving regular content updates, with following features and lots more having been added since the initial release:

  • New calibers: 9x19mm, 12 Gauge, 7.62x54R Caliber
  • M17 Pistol [9x19mm]
  • Winchester Model 1897 [12 Gauge]
  • Mosin Nagant [7.62×54mmR]
  • H&K MP-5 [9x19mm]
  • PU scope
  • AK Picatinny mount
  • Several new range targets
  • Bullet impacts
  • Complete firearm sound overhaul
  • Reworked VR Networking
  • Damage post processing effects
  • Ballistic profiles
  • Ladders
  • Pistol reflex sight
  • Laser attachment
  • Hand poses
  • Physical Hands

Even more features are being worked on and will be included in future updates:

  • More Firearms & Grenades
  • Revolvers
  • Sliding Picatinny Rail Interactors
  • Physical Magazine Inserting
  • Mag Palming (Similar to Ghosts Of Tabor)
  • Body & Arm IK
  • Doors
  • Flashlight attachment
  • Human Enemies



💥 Cartridge Characteristics such as caliber, bullet types (FMJ, Tracers, AP, Empty Casing, etc), velocity & drop off, and easily extendable functionallity through the Cartridge Struct.


Individual cartridges (alongside their unique characteristics) are also rendered inside of magazines and weapon chambers! Magazines can both be Loaded & Unloaded, and Cartridges retain the order that they were loaded in, All multiplayer synced!





🧰 Weapon Attachments System with several different real-life attachment systems like:

  • Picatinny Rails
  • Soviet Dovetail Mount
  • Pistol sight & flashlight Mounts
  • Suppressors



🔧 Example Weapon Attachments are included:

  • 8x Vortex LPVO Scope (Picture in Picture Custom Shader)
  • Holographic Sight (Custom Shader)
  • Russian OKP-7 Collimator Sight (Custom Shader)
  • 3.5x Mosin PU Scope (Picture in Picture Shader)
  • PBS-1 Suppressor
  • Pistol RMR Reflex Sight
  • Dovetail to Picatinny Mount
  • HS ls321g Laser/Tactical device



🛰️ Fully Fletched XR Rig, with all the features you need to get started with creating your own VR experiences like:

  • Full Unity XR Interaction Toolkit Integration
  • Grabbing & Throwing Objects (Automatically Network-Synced)
  • Sockets for storing items (Weapons & Magazines)
  • Player Movement
  • Damage Indicator effect
  • Snap Turn
  • Animated Hands (Also Synced Over Network)
  • Super Easy Implementation of your own features, without ever thinking about netcode



🩸 Damage System that is extendable to fit your needs. Used for player health, shooting targets, and destructible objects like bottles working over the network!




🖐️ Hands On Samples provide a quick way to learn how to further develop and build your own experiences. The following well documented samples below give you clear examples of how to effortlessly write your own network-synced code:

  • Plate carrier (For storing magazines, grenades etc)
  • Shooting Range (With resettable & moving targets)
  • Network Synced Sounds
  • Lots of Grabbable Objects



💬📖 Discord Server & Extensive Documentation. If you ever encounter any issues or want to share your progress, our active & supportive Discord Server is always open for you. Furthermore, the entire package features an ever growing Documentation Page, where you can get started or learn more!