Colliders Editor Tools

Primitive colliders are simplest yet versatile way to setup the most optimised collisions. Here you have a set of tools that greatly extend the basic functionality of Unity Editor and allow you to manage primitive colliders as if they were game objects, thus opening the way to quickly and easily build optimised game levels and assets directly in the Unity Editor using a concept called 'compound colliders'.


The workflow is simple: select one or more colliders (Box, Sphere, Capsule) and perform the following operations on them, just as you would normally do on Game Objects, but with both Precision Mode and Boundaries Snapping much faster and more fluently:


Features:

- Move

- Rotate (90 degrees)

- Scale

- Edit&Snap Bounds

- Copy/Paste values between two or multiple colliders (1->many or many->many)

- Duplicate

- Delete

- Frame scene view camera

- Drag&Drop materials directly to selected colliders


Works with Unity Editor 2020.3LTS and up.