Discord Channel|Website & Support|Facebook|Twitter (X)
This pack requires Unity 2021.3 LTS and Higher.
It contains the R.A.M 3 tools system: splines, lakes, fence, sea, waterfalls.
It supports:
- Built-in: It requires a mathematics pack from the unity package manager. It's a free unity package, and it contains additional libraries for spline systems and shaders.
- URP: it requires unity VFX (visual effect graph) if you want to use our distortion particles. You could always use unity particles but they are slower.
- HDRP: no additional packs are needed.
To run HD or URP please import the pack to the HD or URP project and then import the support pack which is inside the asset in "HD and URP Support Packs" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.
L.V.E 2023 contains a few main tools and aspects.
- Splines: Tools to create rivers, roads, and cliffs. It may carve and paint terrains. With flow-map and vertex color tools, you can customize every shape. You can snap it to every object and take normal from it so you can blend surface with unity terrain
- Lakes: Tools to create lakes, endless seas, and big closed shapes. It may carve and paint terrains, and generate, with flow-map and vertex color tools you can customize every shape. You can snap it to every object and take normal from it. It can paint the whole terrain with predefined rules as we did in the video
- Fence: Tool that spawns objects with probability. It may bend and modify 3d meshes. It co-ops with splines so it’s perfect to create side road/river objects as well. It also may be used to create curved complex stair objects curved by splines. It can even spawn decals.
- Waterfall: Place a few points via spline and the system will simulate/generate a waterfall from them. You can adjust physical start and bounce power to get the best visual result
- Vertex painter: Tool that allows painting flow-map and vertex color on 3d meshes but not splines and lakes
- Unified terrain paint system that can paint the whole terrain with different biomes locally and globally.
- Shader's environment supports lava and river complex features like automatic rock heating or terrain blending
- Particles: Advanced particle library to create an immersive lava environment. HD and URP also started to use VFX to achieve the best performance
- 3D content: 3D rocks that can be automatically heated in real-time or in editor mode, Cliffs that support shape normals and curvature, and leaks
- Terrain stamps and background models
- 9 Demo scenes: day, dynamic flow, sunset, night, cave
The whole asset was totally rebuilt during 2 years of development.
Pack co-op with water solution R.A.M 3 - River Auto Material 3 based on the same spline system (learn one system to rule them all):
The pack also works very well with our Ice World
You can check how it works with architecture here: Modular Castle & Dungeon
If you want to use this asset with our older R.A.M 2019 water system check the video tutorial on the store page
L.V.E 2023 – Lava and Volcano Environment 2023 is a new rebuild and extended version of L.V.E. 2019. It is a big pack of environments, systems, tools, textures, particles, post-processing stacks, and models which give you the ability to create volcanos, caves, interiors, and rivers in high-quality results and very cheap in render setup. Lava rivers can flow and heat objects in real-time. Our spline and vertex paint tools included in this pack will support many very advanced systems/arts. The simulation tool gives you the ability to create a lava river that is accurate to terrain shape via 3 mouse clicks. You simply set the first point and click Simulate. Physics scripts give you the ability to flow objects on the lava surface and heat in real time. You also could heat static objects that touch lava out of the box via our shader and script. Rocks and textures in these packs could also be used as asteroids or in typical environments. All assets, post-processing, and demos from the video are included in the pack. LVE Tutorial scenes will help you to get full info about features.
PACK FEATURES:
# 1 Spline and lake tools:
- Create very advanced connected lava river networks (lakes, rivers,)
- automatic flow map with noises;
- real-time lava flow and object heating
- customize your lava river/lake via vertex paint and flow map by the painter.
- physics simulation for objects that flow on the lava surface
- automatic heating for objects that flow or touch lava surface
- simulate lava river, lake tool, set 1 point and L.V.E will analyze space to create a lava river and lake
- snap/unsnap into the terrain or models in all or separated points
- change the triangle amount and distribute them in spline space to get cheaper and best-looking spline/lake
- create fabulous lava rivers with automatic waterfalls
- rotate, invert uv to make compatibility with every texture direction
- profile system - save your lava setup and switch to other in 2 seconds
- automatic river network refreshing system to avoid river connection problems
- place your lava river, cliff border, or road in a few seconds and blend it with terrain via vertex color and take normal function
- debug your flow map / normal / vertex colors with an advanced debug shader to get the best and clear result
- shape, paint, and foliage removal system for unity terrain
- you can paint your whole terrain in seconds via the terrain splines tool and mix a few biomes, everything works on biomes/profiles
- API with example script, you can build river at play mode
- CSV points import panel
- Waterfall tools - place a few points and generate a physically accurate waterfall
- Streaming friendly - cut your river/lake into sub meshes or splines
- Multiple Terrains support
# 2 Shader and material features :
- cheap in render
- 16 shaders and variants to fit scene performance and visual aspects
- special cheap shaders for mobile
- vertex painter tool for objects other than spline and lake
- tessellation support in built-in and HDRP
- flow map support, vertex color support
- rim light support
- special shader for frozen lava
- up to 3 different lava layers support
- uv free materials for cliffs/interior walls with terrain blending
- smoke, explosion, distortion spark particle shaders
- lava river shaders could rotate UV from U/-U into V/-V directions
- shaders work on linear and gamma rendering (you only need to color and emission intensity for gamma)
# 3 Artistic content:
- 94 (18 sets) Top and HQ ground and lava river textures (Albedo, Normal, AO, Height, Emission)
- 75(10 sets) rock and cliffs atlases textures (Albedo, Normal, AO, Height, Emission)
- 79 rock, cliffs prefabs (29 models)
- 60 particle prefabs, even volcano explosion with emissive rocks.
- 5 background mountains
- 20 unity terrain stamps
- 9 demo scenes from the video
- post-process stack for each scene
# 4 Additional tools content:
- vertex and flow map painter on meshes;
- physics scripts to make your rocks flow and burn when they hit lava;
- automatic heating scripts when a rock or object hits the lava;
- fence tool which co-op with splines and lakes to create their sides, borders, or just fences.
You could also look at our other packs:
Assets bundle:
Unity Tools:
Environment:
Levels:
Ground Textures:
VR & FP Models:
Asset created in co-op with
IndagoVR
Pack has been using third-party solutions like:
- Pack contains Triangle.NET library under MIT Licence checks licenseTriangleNet.json file in the package for details;
- Pack contains FrancNormalSolver.cs based on code created by schemingdeveloper check file for license details;