Integration of A* Pathfinding Pro into Game Creator 2

Introducing the multiplayer compatible A* Pathfinding Character Driver, a powerful and efficient solution to take your Game Creator 2 characters' movement to the next level in Unity. This script seamlessly integrates A* Pathfinding Project Pro Version 5.1.0 or higher and the Free Version of A* Pathfinding into Game Creator 2 Version 2.15.49 or higher, enabling you to create dynamic, intelligent navigation for your characters, from simple movement to advanced pathfinding.


Please note! Melee 2 requires a workaround, demonstrated in the included Melee Demo Scenes and detailed in the documentation. As A* Pathfinding does not support Root Motion, I resort to using Motion Warping. The Motion Warping Instruction provided functions similarly to the Melee Clips Settings in Game Creator 1, where a motion curve needs to be set.


Currently Supported AI's: RichAI, AIPath, LocalSpaceRichAI (Beta)


Key Features:

  1. Easy-to-Integrate: Designed to work smoothly with the A* Pathfinding Project, the script offers a quick setup and minimal configuration for your characters.
  2. Flexible Movement Control is all done via Game Creator 2.
  3. Customizable Navigation Settings: Fine-tune character movement with adjustable properties such as speed, acceleration, orientation mode, waypoint selection, auto-repathing, and more in your Game Creator 2 Character component.
  4. Dynamic Collision Handling: Integrates with Unity Physics for grounded state detection, ensuring your characters remain in sync with the environment.
  5. Unity Version Compatibility: Supports Unity 2022.2 (or newer)

Elevate your Unity project with the A* Pathfinding Character Driver, and give your characters the navigation they deserve!


If you require assistance, please feel free to send me an email or join my Discord server using the following link: https://discord.gg/MPhMKtSMUZ