This module requires Unity 6 and Game Creator 2 in order to work.
Create Melee combat systems with the easiest and most powerful tool! Define different attack phases for each attack animation, the canceling frames, and create combos and rules to execute them!
- Every Skill is a separate asset
- Define Anticipation, Strike and Recovery phases for each attack
- Easily create Combos and chain Skill attacks together
- Play Reactions that depend on the attack received
- Create synchronized Takedowns or finishers!
- Multiple motion options for each Skill
- Block and Parry attacks using rules defined in Shield assets
- Dodge attacks and play custom visual effects
- Let characters Poise through attacks
- Built-in Input Buffering to aid the player's attacks
- Inter-frame collision prediction to avoid ghosting attacks
- Lock-on and cycle through enemies
- Wield any amount of Weapons at any time!
Start by equipping any Weapon on a character. Each weapon contains its own Combo data that determines the rules and order to run each Skill.
Skills are assets that represent attacks, which can be chained together. You can setup attack phases, animation canceling and other visual effects on its visual Sequencer tool.
Use Game Creator's Visual Scripting tools to interact with the Melee module and create the combat system of your dreams! Anywhere from slow and methodical attacks to fast and snappy strikes!
Includes
Learning Resources