Aerodynamic Objects Core

The Aerodynamic Objects Core package provides the AerodynamicObjects library, a set of tools which can be used to simulate the aerodynamic behaviours of physical objects in full 3D.


Our design philosophy with Aerodynamic Objects is that users should be able to create interesting and complex models and behaviours driven by aerodynamics without having to have in-depth knowledge of the subject. Simple things are easy to do; complex things are possible with experience.


The Core package provides the AeroObject and FlowPrimitive components. The AeroObject component is used to give an object aerodynamic behaviours. FlowPrimitives are used to define the behaviours of a fluid. Example flow primitives are included to demonstrate uniform and turbulent flow, sources and sinks, displacement bodies, vortex filaments, vortex rings etc.


As well as the aerodynamics functionality, the Core package provides useful visualisation tools to show which aerodynamic forces are acting on an object as well as particle systems which show how fluids are flowing.


Demos and tutorials are also included in the package to learn how each component works. These require the new Unity Input System to work. Aerodynamic Objects Core does not require the input system to be used in other projects.


See more at: https://www.aerodynamicobjects.com/