Animation retarget Unity. Rigged to Humanoid
Fully rigged (standard humanoid rig)
The skeleton is suitable for loading animations MIXAMO
Editing the model is recommended in Maya (for example, to change gloves)
PBR Textures Metal/smoothness
4K or 2k Textures
Texture sets are separated for each part
6 Texture sets - Boots, Hammer, Hands, Head, Legs, Torso
used programs: ZBrush, 3D-Coat, Marmoset toolbag 3, Maya
PBR textures (Metallic Sheader)
PBR textures
Rigged with Humanoid
Animations: None
-Albeedo
-Emission
-Height
-AO
-Metallic
-Normal
(Textures 4096x4096, or 2048)
Hammer: Faces: 1506, Verts: 1638, Tris: 2932
Steampunk robot: Faces: 25264, Verts: 26971, Tris: 49096
my e-mail makslectorem@gmail.com