The outstanding feature of this asset is that it brings together Stealth, Shooter, Platformer mechanics in the same project, for example, when you design a mobile game, attacking and jumping with just a sword can become boring after a point, but what if you can throw gas bombs at the enemies and blind them? With this asset, these features have already been brought together. Not only the features, but the asset itself is a 2D game template, everything that appears in the promotional videos is included in the asset exactly as it appears.
With this template, you can start creating a smooth 2D game without the need to build everything from scratch. The template includes player controller, camera controller, enemy AI, armor pieces, and arrows. It also provides a simple chest item system (inventory system not included), all of which have been meticulously structured. Additionally, you can adapt each of these 'controller' scripts to your own projects. The template includes Platformer, Shooter, and Stealth mechanics. There is even an explosion sprite sheet in this asset, normally you can only find such a sprite sheet at the price of this asset.
Details
Each element in the asset has been meticulously designed with attention to detail. All must-have 2D Character mechanics are complete, no simple details are omitted, for example, character reaches running speed slowly and jumping range depends on running speed but also if you jump while standing, you can move somewhat free, this is made to make it easy to jump behind walls. The main character takes a stance according to the flatness of the ground on it. You can take a look at this in the promotional media above.
There is a component that rotates the character's body in 2D. While designing a character animation, 2D rotated body parts can be selected using this tool during animation creation.
The controllers and components in the asset are interconnected with the smallest possible dependencies, which means adapting them to different characters with various controllers is simple and straightforward.
You can make the chest contain things such as armor pieces or arrow types that are considered as items in the asset you want the character to acquire and each armor piece can be obtained separately. There is a component called "Armor handler" specific to the Assassin character.
The enemy sniper doesn't aim on a flat surface like other enemies; it will aim at the player and shoot regardless of the character's position, whether above or below. In addition, each script's Inspector field is configured. You can check the "technical details" section to review the comprehensive features.
This asset also Includes my previously published 2D Retro Ninja character animations, animator controller and skin. (You can find it in the Ninja folder in sprites, animations and animator controller are available in the folder named "old" in Animations).
Starting
Requiements
Features
While building the map (castle, hut, terrain texture etc.), the asset previously published by me was used and included in this asset without affecting the pricing, added as an extra to set the scene. You can find this asset in the following link : Link.
You can find all models polygon count of that asset in here : Link (Total Triangles: 51.7k, Total Vertices: 29.8k).