In this game system, you will have a player who can use various types of damaging arrows, burning arrows, and most importantly, can aim towards the cursor position. These features can help you produce a pretty game.
Things to know
- There are a few steps required to run the asset written in the PDF documentation.
- I was a little flexible in the coding part, the categorization of some scripts may have been incomplete or incorrect, but overall there is no problem with the system.
- Please kindly overlook the appearance of the characters, as not everyone excels in every area. While I may not have drawn the characters perfectly, this in no way reflects the quality of the system’s algorithms. However, feel free to make any adjustments or touch-ups to improve the areas you believe would benefit from more appropriate tones.
Requiements
- This asset works with Unity's 2D Animation and 2D PSD Importer package.
Features
- 2D character's cursor-directed shooting system
- The character takes the correct position while attacking (not entering into enemy).
- The character clings to the wall smoothly and without any glitches.
- The enemy AI is sufficient and error-free for a 2D platformer game.
- Configuration that uses resources correctly in terms of optimization.
- Suitable OOP structure for project depth(not inherited unless necessary).
- Fields have descriptive tooltips.
- The character takes a stance according to the crookedness of the ground.
- Separately available player armor pieces.
You can find all 3D models polygon count of that asset in here : Link (Total Triangles: 51.7k, Total Vertices: 29.8k).