This module allows to create state machines with Game Creator 2.
Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.
⚠️ NOTICE ⚠️
State Machine 2 is an extension for Game Creator 2 and won't work without it.
⭐️ FEATURES ⭐️
- Use scene references directly with embedded State Machines
- Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
- Live Editing you can edit State Machine while playing in Unity Editor
- Node-Based Graph with amazing performance.
- Open multiple window graphs at the same time
- Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
- Variables from all types for State Machine asset and Runner.
- Disable or Lock nodes
- MiniMap to easily navigate through the graph
- Group nodes
- Add Sticky Notes
- Easily Align Nodes
- Tons of Shortcuts
- Built-in Multiplayer integration via Fusion and Photon Module 2
- Complete undo support
- Copy & Paste nodes between State Machines.
- Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
- Duplicate State Machines.
- Add as many Sub-State Machines as you need.
- Drag & Drop state machines inside other SM's to create Sub-State Machines.
- Easily export State Machines to share between projects or to other users.
- Use any type of triggers, actions and conditions inside a State Machine.
- Works with any other official or un-official Game Creator modules.
- Live Debug runtime states right in the Editor.
- Compatible with all modules.
- Need Backend support? We got you covered!
🔗 LINKS 🔗
📦 OTHER ASSETS 📦
Need user accounts, databases, persistent online storage and more?
Take a look at the: LootLocker module
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