Doozy UI Manager OFFICIAL SALE

Everything you need to create, manage and animate a User Interface

Add Doozy UI Manager to any Unity project and set up a new User Interface in minutes. Create views, buttons, toggles, popups, tooltips, and more. Use Nody to visually build the UI flow logic. Finally animate everything with Reactor.

Doozy UI is made up of several systems,each performing a specific set of tasks.


UI Manager

Main system that provides all controls, components (buttons, toggles, sliders...) and containers (views, popups, tooltips...)


Nody

Build Flexible UI Logic with Nody, a visual flow graph solution designed to create, visualize and manage UI navigation flows.


Reactor

Animate everything with Reactor, a a value animator engine specially designed to animate UI properties.


Signals

Communicate with Signals, a universal messaging system, responsible with providing a data binding infrastructure between systems.


UI Designer

Professional design tools to help you align, rotate, scale and size UI objects in the Unity Editor. Align, Rotate, Scale, Size.


UI Menu

Design your UI in a visual way with UI Menu, a visual prefab management system for Unity that allows adding prefabs to the Scene with a single click.


Editor UI

Dynamic UIElements Editor Framework that gives you the power to create custom editors, windows, editor components and more.


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  • Use native uGUI
  • Native Editor Integration
  • Node Graph UI Navigation Flow
  • Supports all platforms
  • Resolution Independent
  • Mobile friendly
  • In-Editor Documentation Links
  • Searchable Documentation
  • Clean Code. Easy to understand, modify and test.
  • Full C# source code is provided

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Doozy UI Manager manipulates components that work on the Unity UI framework (UGUI), while using custom editors made with the editor UIElements framework. It also comes with numerous pre-configured components that are ready to use.


You can now design your UI in a visual way with the UIMenu. A designer’s dream, UIMenu is a visual prefab management system for Unity that allows adding prefabs to the Scene with a single click, directly in the Unity Editor. Adding new elements to the menu is easy, with only a few clicks and without writing a single line of code.


Reactor is a value animator engine specially designed to help animate UI properties and is responsible for running all the animations. Reactor allows the setting of custom animation FPS to optimize the number of calculations per second and save battery life on the target device. It is preconfigured to work as low as 1 FPS and can ramp up to 20, 24, 30, 60, 90, 120 and MAX FPS.


Signals is a universal messaging system, responsible for binding all the systems together by providing a communications infrastructure between them. Live runtime consoles named Streams Console and Signals Console make debugging Signals easy, as they allow for real-time visualization of all the live streams created at runtime and of all the signals as they are being sent.


Nody is a visual flow graph solution designed to create, visualize and manage UI navigation flows. It provides the necessary tools (nodes) to manipulate and manage the UI flows. By taking a visual approach in designing UI flows, allowing for complex UI structures to be managed without the need of writing code.


EditorUI is a set of editor UIElements components designed to create custom editors. It is responsible for all the editors that Doozy UI Manager uses.


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Scripting API

Documentation

Release Notes

Help Desk / Support

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Please be advised that Doozy UI Manager operates on a yearly upgrade cycle on the Unity Asset Store, with new components, features, and options added only to the latest major version. Additionally, if you're interested in a subscription to Doozy UI Manager PRO, please visit our website. Thank you for your continued support in creating exceptional UI experiences.