⚠️ This is an add-on for Databrain and requires Databrain to function ⚠️
➡️ Databrain
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⭐️ Custom nodes
Create custom nodes tailored to your project and data as easily as you would create a new C# file in Unity. Using NodeAttributes enables you to set node properties like outputs, color, title, category, icon and description. Use the Logic add-on to create logic flows, query data, listen to events or perform specific actions. It is also possible to create a custom inspector UI for your node.
⭐️ Return values
With the return value node, you can set and retrieve return values on graphs upon completing events. You can also reference other data objects in nodes to get their values at runtime. The data object dropdown attribute works everywhere!
⭐️ Scene object references
Logic also allows you to reference scene objects. Nodes can easily access objects in the scene through the Logic Controller component when necessary. All types of UnityEngine.Object are supported.
⭐️ Expose values to inspector support
Fields in a node can have the ExposeToInspector-attribute to expose them to the data object inspector view. This way, values can be altered directly in the Unity inspector without even having to open the Logic Node Editor.
⭐️ Features