Using VR Haptic patterns you can easily create complex vibration patterns that can be triggerd to convey important events to your players, or alternatively enhance the overall immersion of your game! Let us know in the Support Discord Server you if you have any questions!
🖐️ Object-wide Oscillation Simulation lets you configure & feel how a specific pattern propagates through the object that you're holding. Playback is as simple as triggering a pattern on a specific grabbable object, we handle finding each controller and sending out haptics in patterns.
In our own projects, this has proved especially immersive when for instance racking a pistol slide with one hand, and then feeling how the vibrations naturally spread to the other hand!
🔍 Several Playback Types are supported! You can play patterns in following manners:
✨ Layered Playback makes it possible for multiple patterns to play at once, and then having the overall vibrational strength automaticly combine.
🖐️ Hands On Samples provide a quick way to learn how to further develop and build your own experiences. This package features a range of premade patterns and usecases for them, all of which can be explored in the demo!
🌪️ Featured In Other Packages like VRFPS KIT, which also provides a useful demo that showcases how much VR Firearms benefit from complex vibrational patterns
🔧 Easy Install. Simply import VR Haptic Patterns in to a project with Unity XR Interaction Toolkit already installed and configured. Et Voilà!
Join our Discord Server for quick support & help!