Texture Channel Packer by OccaSoftware

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When you download textures from model / texture websites, the texture set typically doesn't match what you need in Unity. You can use this utility to re-pack the texture set so that it matches the Unity default shader configuration.


Here's how it works:

  1. Open the Editor Window
  2. For each Output channel, select an Input Texture or pick a default value (Range: 0->1).
  3. Pick the Channel you want to rip from the Input Texture
  4. You can invert the channel if needed
  5. Bake and save.

Pretty easy, works, nice little utility.


If you need any help, you can jump into the Discord.

https://occasoftware.com/discord