Texture Channel Packer by OccaSoftware

When you download textures from model / texture websites, the texture set typically doesn't match what you need in Unity. You can use this utility to re-pack the texture set so that it matches the Unity default shader configuration.


Here's how it works:

  1. Open the Editor Window
  2. For each Output channel, select an Input Texture or pick a default value (Range: 0->1).
  3. Pick the Channel you want to rip from the Input Texture
  4. You can invert the channel if needed
  5. Bake and save.

Pretty easy, works, nice little utility.