Monsters: Ogre 3

💥INCLUDED IN "OGRES BUNDLE"! 💥



GEOMETRY

· One mesh.

· 5159 triangles.

· 3255 triangles.


MATERIAL

· Two materials (body, rock).

· PBR metallic.

· 2048x2048 resolution.

· Diffuse, normal, ambient occlusion and metallic.

· You can use the red channel of the mask texture (_MASK), apply the color you want and multiply it in the neutral texture (_NEUTRAL). This way you can get all the variations you want. This can be done in any texture editing program (Photoshop, Gimp, ...) or in real time with a shader (not included).


ANIMATION

· Generic rig.

· 14 animations.


NOTES

Some attack animations, it pulls a stone out of the ground, which it throws. This stone remains hidden under the ground. If this does not work for you, you can hide the rock by hiding its material.