The main workflow is based primarily on rotation and movement of objects. You can easily create chaining events for example: "if something is touching a specific object it opens a door somewhere, it moves a trap and after it's finished it does something else, maybe changes the material of one game object". SwitchNTrap comes with a pack of modular 3D PRB assets (that you can use standalone) for your dungeons or other types of environment.
No physics(Rigidbody) movement is used!
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Generate your own lever combination prefabs in the demo scene.
~23000> possible variations with the lever generator.
(17 Gears x 29 Lever handle x 24: MechaBoxes x 2: With or without runes.)
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