Orc axeman

Animation retarget Unity. Rigged to Humanoid

Fully rigged (standard humanoid rig)

The skeleton is suitable for loading animations MIXAMO


Editing the model is recommended in Maya (for example, to change gloves)


PBR Textures Metal/smoothness

4K or 2k Textures

Texture sets are separated for each part

3 Texture sets - Armor, Axe, Body

used programs: ZBrush, 3D-Coat, Marmoset toolbag 3, Maya


PBR textures (Metallic Sheader)

PBR textures

Rigged with Humanoid

Animations: None

-Albeedo

-AO

-Metallic

-Normal

(Textures 4096x4096, or 2048)

Orc: Faces: 11664, Verts: 12965, Tris: 22354

Axe: Faces: 1368, Verts: 2339, Tris: 2654

3 Texture sets - Armor, Axe, Body



my e-mail makslectorem@gmail.com