Megumin AI BehaviorTree

I decided to open-source and make the plugin free. https://github.com/0x3f3f3f3f/Megumin.GameFramework.AI

There is a minor bug currently in Unity 6 that you can fix yourself, and I will fix it within two weeks.

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  • Add decorator design.Conditional decorators make the Behavior Tree user interface more intuitive and easier to read.A behavior tree architecture that conforms to human intuition and is easier to learn.
  • Very easy to extend, you can customize nodes and UI styles with just a few lines of code.
  • Powerful data binding system. It can be used in BehaviorTree or independently.
  • It solves many pain points in the use of traditional behavior trees, and it is worth trying for users who are not satisfied with traditional behavior trees.
  • Full subtree support, editor supports multiple windows, can edit and debug both parent and child trees.

[ Samples | Feedback | Wiki | Upgrade Guide | QQ Group | Discord ]


Note: Make sure to back up the project before upgrading!!!