I decided to open-source and make the plugin free. https://github.com/0x3f3f3f3f/Megumin.GameFramework.AI
There is a minor bug currently in Unity 6 that you can fix yourself, and I will fix it within two weeks.
---
- Add decorator design.Conditional decorators make the Behavior Tree user interface more intuitive and easier to read.A behavior tree architecture that conforms to human intuition and is easier to learn.
- Very easy to extend, you can customize nodes and UI styles with just a few lines of code.
- Powerful data binding system. It can be used in BehaviorTree or independently.
- It solves many pain points in the use of traditional behavior trees, and it is worth trying for users who are not satisfied with traditional behavior trees.
- Full subtree support, editor supports multiple windows, can edit and debug both parent and child trees.
[ Samples | Feedback | Wiki | Upgrade Guide | QQ Group | Discord ]
Note: Make sure to back up the project before upgrading!!!