Stylized Skeleton Crossbowman

The package contains a rigged skeleton model, skinned armor pieces, crossbow, and animations.

Also, some helper scripts for binding armor pieces and weapons, are included.

Script for crossbow shooting presented in the promo video is included.

Textures were created in substance painter (Albedo, Normal, Emission, and Metallic) all in 2048.

The skeleton body, armor set, and weapon textures are separated (the armor set uses one texture set for all pieces).

Crossbow is created in 2 variants - one is a solid mesh, second is a skinned mesh for string animation. Arrow is a separate static mesh.

Cloak uses a cloth component for animation, included in the sample prefab.

All animations are separate fbx files.

All armor pieces are rigged and stored in a separate fbx file.


Total Vertices: 17 725.

Skeleton Body Without Armour Vertices: 4 466.

Crossbow Vertices: 2 453.


Animations (13):

- Idle (3 variants)

- Walk (1 variant)

- Run (2 variants)

- Shot (2 variants)

- Reload (2 variants)

- Hit reaction (1 variant)

- Death (2 variants)


Modular Armor Pieces:

- Helmet

- Hood

- Body

- Left Arm And Shoulder

- Right Arm

- Pants With Quiver

- Left Boot

- Right Boot

- Cloak