Contains complete logic for a battle pass system.
Drag and drop design to quickly implement a battle pass into your game.
- Easily customize the battle pass in the inspector
- Free and Premium battle pass versions
- Season Time Logic using a public API or your own to prevent tampering. Set up your season for each battle pass instance
- Set Reward Tiers as many as you want free and premium
- Buy Tiers option (example with gems)
- Extra Rewards option feature after battle pass is complete so players can keep unlocking rewards.
- Currency system for rewarding included but can be replaced
- Easy to customize Tiers, can make some tiers no rewards, double rewards, etc. Doesn't have to follow standard linear battle pass and can use for other reward systems.
- Timed Xp Boosters includes time xp boosters feature to allow rewarding with xp booster tokens for a set duration. Easy to set up any Xp Booster token you'd like, 30 mins, 1 hour, etc. The time stacks if multiple are activated at the same time.
- Paginated Tiers battle pass automatically jumps to the currently unlocked tier
- UI easy to replace and already adjusted to different aspect ratios
- Landscape and portrait prefabs
- Easy to understand modular code and commented
Uses Text Mesh Pro
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